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#DEAD OF WINTER PLAID HAT GAMES SERIES#
The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up. Gameplay «Dead of Winter» is the first game in new series of «Plaid Hat Games», which was designed by Isaac Vega and Jon Gilmour.
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It's a story-centric game about surviving through a harsh winter in an apocalyptic world. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!ĭead of Winter is an experience that can be accomplished only through the medium of tabletop games. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. This means players are working together toward one common victory condition - but for each individual player to achieve victory, he must also complete his personal secret objective. Each player leads a faction of survivors with dozens of different characters in the game.ĭead of Winter is a semi-cooperative psychological survival game. Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters.